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FFX | X-2 · Baaj Temple

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Baaj Temple

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

6 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

You wake up in cold water with nobody around. The area is small and linear, but it has the first chests in the game and the first fight that can actually beat you.

The sunken ruins

Swim north-west to the steps and climb out. There is a glowing sphere on the steps — ignore it on a first run; it only matters if you have an earlier save.

Before you head north, take both chests on this screen: two Potions across the bridge to the south, and 200 gil on the east side.

Follow the stone walkway north. Where it forks, go left to the end for a Hi-Potion, then come back and save at the sphere.

The fight in the water

A few small fish attack, then something much bigger takes over. You cannot win this and you cannot lose it. Each hit takes half your current HP, and the fight ends on its own after two or three turns. Attack or try to run. Do not waste Potions.

The temple hall

You end up in a dark hall with a fire pit in the middle. You need two things to light it, and there are chests on the way to both.

  • Flint is in a box in the small room behind the save sphere, on the west side.
  • X-Potion is in a chest on the east side of the main room, by the big sealed door. The mini-map does not show it.
  • Ether is in a chest just inside the doorway on the far side, at the foot of the stairs.
  • Withered Bouquet is halfway up the stairs, in the wall. The camera points it out.
  • Hi-Potion is at the end of the upper passage, on the balcony.

That is everything. Take all of it before you go to the fire pit — once the fire is lit, the area is done.

The fire

Save and make sure you are at full HP. Then light the fire.

The boss that turns up hits for about 100 to 125 a turn and can beat you. Attack, and heal with a Potion whenever you drop under 200 HP. Partway through you get help, and the game asks you to throw a Grenade — do it. After that, have your new companion steal Grenades from the boss and keep at least two in stock when the fight ends. You will need them very soon.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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