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FFX | X-2 · Chapter 3: Kilika and Luca

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 3: Kilika and Luca

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

6 things here are lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Kilika is the required stop here. Luca is optional, but the prize at the end of it is one of the better dresspheres you can have this early.

Kilika Port

Before you go anywhere near the gate, walk the port. The two boats moored next to the Save Sphere where you land both have chests in them. Any port chest you left closed last chapter is still waiting, too.

There is a man with a camera on one of the moored boats. Talk to him and say yes when he offers to show you something. It looks like small talk. It is not, and it only counts if you do it this chapter.

Through the gate

Save first. Dona sets this up: you watch the guards from several camera angles and make a run for it when the way is clear.

The rule is simple. Only run when the gate is open and the guard has turned to face Dona. If he is looking at the gate, wait. Get across cleanly and a chest appears on the far side of the bridge. If you are spotted, reload and try again rather than carry on without it.

The woods and the temple

The woods are blocked in places. Walk up to each barrier and let the scene play; once you have seen them all, the party finds another way through.

Inside the temple you fight a string of tougher-than-usual fiends to open each door. They hit hard with fire, so anything that resists fire is worth equipping now. Look at the floor after the room with two of them. Along the gap in the floor, just before the final stairs, there is a glowing orange sphere. That is a new dressphere. Walk slowly and tap the action button as you go.

The boss

It absorbs fire, so put your fire attacks away. Ice hurts it, and it can be Slowed. Its big attacks are magical fire, so fire resistance and Shell take most of the sting out of the fight. Steal from it before it goes down.

Luca’s tournament

Luca has a Sphere Break tournament on. You can skip it, but the winner’s prize is a dressphere that doubles experience for whoever wears it.

Before you play, grab the chest up the steps past the reporter: jump across the ledge beyond her.

You need three wins to reach the final, and the third win drops you straight into the final, so save after your second. In every match, pick the same number of coins each turn (three is comfortable). That builds a bonus that multiplies your score, and it is how you hit the quota in time.

Two optional garment grids are in here as well. Any time you complete a break with a border coin that has the Item or Rare Item trait, you may win one: one against the woman with the dog, one in the final.

If you lose the final, it is not the end of the world. The prize can be won later.

Before you leave

Both towns have campaign workers wanting a word. Talk to them before you move on. Then walk out of Luca to the Highroad.

Worth doing on a first run

How this page was made

Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.

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