EliteGrindLab
FFX | X-2 · Chapter 3: Mi'ihen, Mushroom Rock, Moonflow and Guadosalam

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 3: Mi'ihen, Mushroom Rock, Moonflow and Guadosalam

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

16 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Four stops, all optional, and all worth making. The Highroad is the only one with any pressure on it, and the last stop is the one you must not rush.

The Highroad race

Save before you go. The race starts the moment you arrive, and you want to arrive from the south end: either beam down from the airship or walk out of Luca. Do not come in from the Mushroom Rock end.

Thirteen pairs of broken machines are scattered along the road, marked green on your minimap. A rival team is after the same ones and takes one every 40 seconds you spend walking around. Battles and menus do not count, so fight everything you reach; just do not wander off the road. Destroy seven and the race is yours, along with a big pile of gil and a new garment grid.

Leave the chests for afterwards. There are fourteen of them strung along the road, and the one near the travel agency is the one people forget.

Near the north end, Shinra is setting something up. Stop and talk to him.

Mushroom Rock and the Moonflow

Both are short. At Mushroom Rock, talk to Shinra once (no need to chase him), then walk toward the headquarters for a brief scene. Look for a chest of gil while you are here.

At the Moonflow, find Tobli just east of the Save Sphere and talk to him.

The chateau in Guadosalam

Walk into the chateau. Talk to the two men in the living room, then go upstairs and talk to the lady of the house, then come back down and talk to the two men again. A hidden door opens at the back of the living room.

Down the passageway, past the Save Sphere, there is a round room on the left with a chest on the floor. Then climb the crate on the left of that room and follow the narrow walkway around the top. The chest at the end holds something you will need much later and cannot get any other way.

Go back to the Save Sphere and down the right side to the far room. You are handed two spheres there, and there is a third on the stand beside the bed.

Someone appears in that room while you are not looking. Talk to him, choose “Please, go on”, and let him finish. Do not skip a line. It takes a while.

Back on the airship, play the spheres you picked up, and talk to Shinra about the new one. Then take the hallway out of Guadosalam to the Thunder Plains.

Worth doing on a first run

How this page was made

Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print