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FFX | X-2 · Chapter 5: Mushroom Rock and the Den of Woe

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 5: Mushroom Rock and the Den of Woe

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

8 things here are lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Mushroom Rock is one of the Chapter 5 stops you choose to visit. What waits here depends on which side you backed with the sphere in Chapter 2. If you backed the Youth League, they have planned a welcome.

The road and its chests

Come in from the Celsius and take the lift up into the northern alcove before anything else. There is a gil chest by the start, and maybe a second chest if you left it alone the last time you were here.

The Youth League tournament

Talk to the group at the entrance and they will set it up. The League wants to see what you can do, so it sends squads of soldiers at you one after another all the way up the road.

None of the early fights is hard. The last few come back to back with no break, so top everyone up before the final stretch. The last challenger buffs herself and puts a countdown on your party. Dispel the buffs and hit her hard. A long fight is the only way that countdown kills anyone.

Winning gives you Episode Complete for this location.

The ravine and headquarters

Drop down into the ravine afterwards. Three new chests sit on the floor of the gorge: Turbo Ethers and two Elixirs. On the way up to headquarters, open the chest beside the lift (a key item) and look along the cliff path to the right just before the entrance (a Crystal Bangle).

Inside, go up to the observation deck and talk to the people there. You will be handed a sphere. Play it from Shinra’s Treasure Spheres list on the Celsius.

The door at the bottom of the gorge

There is a Save Sphere at the bottom of the ravine and a sealed door past it. It opens only if you have been collecting the red Crimson Spheres all game and have all ten. If it does nothing when you walk up to it, you are missing at least one. That is fine on a first run. You lose nothing the story needs.

If it opens, save first. What follows is five fights in a row with no chance to rest. Yuna is on her own for the first two, so give her a grid and dressphere she can heal with and survive in before you go in. The last fight hits the whole party for 5,000 damage once, so everyone needs more max HP than that.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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