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FFX | X-2 · Chapter 2: Moonflow, Guadosalam, Thunder Plains and Macalania

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 2: Moonflow, Guadosalam, Thunder Plains and Macalania

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

15 things here are lost permanently, and 2 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Chapter 2 hands you the whole map and a list of hotspots. This stretch of it runs north from the river to the woods, and every stop has a small job. None of them are long. Do them all on this pass, because the game does not hold them open for you.

The Moonflow: sell the tickets

There is nothing to open on the riverbank this time. Find Tobli on the south bank and agree to help him. He gives you ten concert tickets to sell to people along both banks and the road up to Guadosalam.

You get one pitch per person, and anyone who thinks you are asking too much walks off. Save at the Save Sphere before you start, and reload if a sale goes wrong. Six sales finish the job, but sell all ten. The people who pay best are the ones standing around the docks and on the road ends; the man on the bench and the sleepy guard are bad customers.

Go back to Tobli when you are done. He pays you in gil and a garment grid, plus an accessory if his job last chapter went well.

Guadosalam

Walk up to the big house at the top of town and let the guards turn you away. That short scene is worth having now.

The man behind the inn counter will sell you “data” for 10,000 gil if you ask. Someone in town will buy it back for a lot more. Who changes each time, so save first and reload if you get a poor price. It is easy money.

Thunder Plains: tune the towers

Talk to the Al Bhed standing by the first tower and offer to help. Each of the ten towers is a short button game: Rikku’s show you what to press, Paine’s drop buttons you hit as they land, and Yuna’s make you repeat a pattern from memory. The last one wants it backwards.

Save before each tower and aim for a perfect run every time. It is worth the reloads. When all ten are done, the technician inside the Travel Agency has a garment grid for you.

There are six chests out here, three in each half of the plains, all in plain sight near the towers. If you see Cid sitting by himself, talk to him.

Macalania Woods: find the band

A Hypello at the entrance is waving for help. Say yes. The band’s leader is at the spring, and the other two are hidden inside rings of blue butterflies along the shimmering path. Walk into the rings.

Look for three more butterfly rings near the spring before you finish — they hide tiny extra band members, and the full set pays off later. When the band is back together, the leader gives you an accessory, and the Hypello at the entrance has a garment grid if you go back and talk to him.

Two chests sit along the shimmering path north of the entrance, and a third is by the Travel Agency down at the lake. If the game asks whether you want to leave the woods while you are still busy, say no.

Worth doing on a first run

How this page was made

Researched across 8 community walkthroughs and written from scratch — no source’s wording appears here.

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