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FFX | X-2 · Zanarkand

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Zanarkand

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

The opening is short, linear and impossible to lose. The only decision with weight comes before it starts.

New Game: the Sphere Grid

Before the first scene the game asks which Sphere Grid you want. This is fixed for the whole save — there is no menu option to change it later.

  • Standard gives each character a track of their own that suits them. You can cross into other tracks later, once you have the means.
  • Expert starts everyone near the middle and lets you send anyone down any path. More freedom, more ways to build a weak party.

Pick Standard on a first playthrough. It is the grid the game was balanced around and it keeps every character useful without planning. Expert is a good reason to play a second time.

You also choose between the original and the arranged soundtrack. That one is taste only.

The streets

You get control on a crowded street. Talk to the fans to name your character, and to the kids, in either order.

On the way to the stadium, say yes to the girl in the pink top who asks about a spare ticket. She gives you two Potions — the only item in the area.

The highway

From here it is fights and scenes. Attack the enemies directly in front of you and keep moving; you do not need to heal.

The boss on the highway is a tutorial for Overdrives. One of your characters starts with the gauge full — use it, and do not worry about fumbling the button prompt, because it still hits everything. The boss’s only attack takes a fraction of your current HP and cannot finish you. Clear the small enemies, then hit the big one until it falls.

Save at the sphere afterwards; it also heals you. In the last fight, when you are told to hit the tanker on the right, do that. Only turn on a small enemy if its fins start flickering — that is a strong attack charging.

Then follow the scenes.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print