Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.
8 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.
Luca
The new sports season is starting, and you will be offered a game the moment
you land. Blitzball works differently from the last game: you manage the team
and watch. Play one now if you are curious, or come back to the office in the
town square later. It has no effect on the story.
The one new chest in town is in the outskirts.
Then take the stairs from the outskirts toward the Highroad, up to the balcony
over the sea. When the moogle shows up, follow it. Square, bridge, stadium,
docks. Walk up to it and press the button whenever it stops. If the girls
suggest heading back to the ship instead, don’t. Finishing the chase is how
Luca’s story ends properly.
The Mi’ihen Highroad
Someone is waiting for you outside the Travel Agency with the answer to the
mystery you have been watching unfold all game. You don’t have to do anything
except listen. The answer was decided by what you saw and did here in earlier
chapters.
Afterwards, walk the road from south to north. There are chests on the Oldroad
and the Newroad, including two accessories.
Chocobos are back on the road. Ride one to the north end of the Newroad, near
the turn-off to Mushroom Rock, and find a feather on the ground. Stand by it
and say “Am I ever!”. Your bird jumps up to a chest. Then leave the screen,
come back and jump again from the same spot: the second jump finds a key
item that powers up one of Paine’s dresspheres.
Worth doing on a first run
How this page was made
Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.
Completionist mode. Full spoilers, in play order, with every permanent loss called out before you reach it. 1 entries below are marked where our sources disagree with each other — we have not picked a winner for you.
8 things here are lost permanently. Point of no return: In Luca, walking away from the moogle and going back to the ship when Rikku and Paine suggest it ends the episode as Concluded. That costs Mascot and 100%. The Highroad's verdict was fixed by your Chapter 4 CommSphere calls, and nothing here changes it. Everything is listed on the missables page.
Spoilers from here.
Luca
The blitzball season scene plays on landing, then Buddy offers you a match.
Saying no is fine: matches start any time from the office in the square.
Light Curtain x3 is in the outskirts.
The Luca episode is the one Chapter 5 result you can still get wrong on the
day. Take the outskirts stairs up toward the Highroad, to the balcony where
Yuna and Tidus whistled in the first game. A moogle only Yuna can see appears
and runs. Follow it, “Follow That Moogle!”: the square, the bridge, the
stadium, Dock 2. Press the button beside it each time it stops. The chase can’t
be failed. If you take Rikku and Paine up on their offer to head back to the
ship instead, Luca ends Episode Concluded, and that costs Mascot and 100%.
Nothing from earlier chapters matters here.
The talk at the docks ends the episode and sends you to the Celsius.
Blitzball. You manage, you don’t play. Win one match for Teamwork!.
Training a few times before the first game is enough. It does not touch Story
Completion.
Lady Luck, last chance. If you lost the Chapter 3 Sphere Break final,
Shinra is in the stadium basement and will play you again. It is harder than
the tournament. Bring a Coin Count Echo coin, take the same number of coins
every turn for the echo bonus, and save first.
The Mi’ihen Highroad
An Al Bhed hover operator sends you to Rin outside the Travel Agency. You do
not choose the culprit. Rin names one based on which suspects you kept in
play from Chapter 1 to 3 and which Chapter 4 CommSpheres you called him to:
Rin blames
Episode
Reward
Rikku
Complete
Ragnarok, chocobos on the road
The Chocobo Eater
Complete
Chocobos on the road
Calli
Complete
No item
Rin himself
Concluded
Gippal’s Sphere, chocobos on the road
The Prophet
Concluded
Nothing, and no chocobos ever again
Complete also needs “Machina Mayhem!” to have been started in Chapter 3.
Ragnarok is the reason to aim for Rikku. With it, abilities cost no MP,
and it is the only copy in the game. Gippal’s Sphere exists only on the
Concluded route where Rin blames himself. Its Gippal scene is the one Story
Completion line built to be skipped. 100% is reachable without it.
Chests
Walk the road south to north after the verdict:
Oldroad, south end: Phoenix Down x5, Black Belt (Strength and
Defense +20), 3,000 gil.
Oldroad South: Remedy x2.
Oldroad Central: Hi-Potion x3, Titanium Bangle (max HP +40%), Holy
Water x6.
Ride a chocobo to the north end of the Newroad, south-east of the Mushroom
Rock turn-off. A feather lies on the ground. Stand on it and answer “Am I
ever!”. The jump lands you at Phoenix Down x5. Leave the screen, come
back, and jump again from the same spot. The second jump finds Victor
Primoris, which teaches Full Throttle Break Damage Limit.
If the Prophet was blamed, no chocobos come back, and neither jump chest can
be reached.
Later
The Fiend Colony, a bonus dungeon in the green fog near the Chocobo Eater’s
old spot, appears only after a level 4 or 5 chocobo from the Chocobo Ranch has been
dispatched here and returned. Its chests (four of the Tomes among them) and
its boss are covered with the Chapter 5 Calm Lands section, where the dispatch
that opens it happens.
Everything in this area
Luca
Mi'ihen Highroad
How this page was made
Researched across 12 community walkthroughs and written from scratch — no source’s wording appears here. 1 is marked where sources disagree with each other — we have not picked a winner for you.
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