Final Fantasy X | X-2 HD Remaster
Every Garment Grid in Final Fantasy X-2
Updated 2026-10-10
Full spoilers.
There are 64 garment grids. Two belong to the New Yevon route, so a Youth League playthrough can hold 62 of them; the other two need a second run on New Game Plus, where your grids carry over.
How to read the tables:
- Chapters is every chapter the grid can be picked up in. Most rewards that are not tied to one mission wait for you.
- Missable means it is gone for good after the deadline given.
Four grids come from the Fiend Arena rather than the story; they are at the end.
Chapter 1
| Grid | How to get it | Chapters | Missable |
|---|---|---|---|
| First Steps | Handed over with the Songstress after the Dock 3 fight in Luca. | 1 | No |
| Vanguard | Ask Shinra for the garment grid tutorial and watch it through. | Any | No |
| Protection Halo | Besaid, “Where’s Wakka?”: the reward for beating the boss in the cave. | 1 | No (story) |
| Healing Wind | Luca, “Behind the Scenes”: hand out all ten balloons. | 1 | After Chapter 1 |
| Thunder Spawn | Luca: a chest at the far end of Dock 5, behind the cargo stacks. | 1–2 (see below) | After Chapter 2 |
| Heart of Flame | Mushroom Rock Road, “Foggy Fiend Frenzy!” reward. | 1 | After Chapter 1 |
| Restless Sleep | Youth League headquarters: walk right from the Save Sphere and drop down the small ledge on the east side to a chest. | 1 | After Chapter 1 |
| Helios Guard | Moonflow, “Shave the Hypello?”: finish the escort with no cargo lost. | 1 | Losing any cargo (reload) |
| Unerring Path | Comes with Full Throttle from Tromell in Macalania Woods (four talks). | 1–2 | After Chapter 2 |
| Ice Queen | Macalania, “Follow That O’aka!” reward, whichever way you answer. | 1–2 | After Chapter 2 |
| Still of Night | Bikanel, “Can You Dig It?”: Nhadala’s reward (needs the Letter of Introduction from Djose). | 1 | After Chapter 1 |
| Heart Reborn | Zanarkand, “Claim the Treasure Sphere!”: answer “Is that you, Isaaru?” when the voice asks the meaning of life. | 1 | Any other answer |
| Menace of the Deep | Kilika Woods, “Awesome Sphere Heist!”: answer every guard group’s password correctly. The last group grows to five mid-exchange: “Carved Monkey”. | 1 | A wrong password |
Thunder Spawn’s deadline is disputed. One walkthrough says the Dock 5 chest is still there in Chapter 5; two others, including a dedicated missables list, close it after Chapter 2. Take it in Chapter 1 or 2.
Chapter 2
| Grid | How to get it | Chapters | Missable |
|---|---|---|---|
| Enigma Plate | Besaid, Gunner’s Gauntlet: score over 500. | 2, 3, 5 | No |
| Mortal Coil | Besaid, Gunner’s Gauntlet: score 1,150 or more. | 2, 3, 5 | No |
| Covetous | Luca: agree to Shelinda’s interview (answer “That’s right.” to be safe). | 2 | After Chapter 2 |
| Shining Mirror | Mushroom Rock Road, New Yevon route only: beat Elma in “Who Needs an Invitation?”. | 2 | Route-locked |
| Selene Guard | Mi’ihen, “Cuckoo for Chocobos!”: reach Calli in time and beat the Chocobo Eater. | 2 | Failing the mission |
| Seething Cauldron | Moonflow, “YRP, the Scalpers Three!”: sell at least six tickets without a loss (selling all ten pays it regardless). | 2 | After Chapter 2 |
| Samurai’s Honor | Thunder Plains: calibrate all ten lightning towers, at least five of them perfectly. | 2 | After Chapter 2 |
| Bitter Farewell | Macalania, after “Track Down the Troupe!”: talk to the Hypello at the Thunder Plains entrance again. | 2 | After Chapter 2 |
| Hour of Need | Bikanel Oasis, “Water We Doing Here?”: the boss reward. | 2 | No (story) |
| Highroad Winds | Calm Lands, “Clean Sweep” (needs Clasko aboard). | 2, 3 | Only if Clasko never came aboard |
| Mounted Assault | Chocobo dispatch: a chance find when a chocobo with less than full Heart comes back with nothing else. | 2, 3, 5 | No |
| Strength of One | Chocobo dispatch, the same way as Mounted Assault. | 2, 3, 5 | No |
| Stonehewn | Mt. Gagazet, “Spring into Action”: beat Ormi. | 2 | No (story) |
| Bum Rush | Collect all three Syndicate Uniforms. | 2 | No (story) |
| Healing Light | Chateau Leblanc, “Faking and Entering”: the final fight. | 2 | No (story) |
| Downtrodder | Bevelle Underground: in the Labyrinth, go right at the first split and take the lift to a chest. | 2, 3, 5 | No |
Samurai’s Honor has three versions of its rule: calibrate all ten once, finish five and attempt all ten, or score at least five perfects. Ten perfect towers satisfy all three, and perfect towers also improve the Chapter 5 tower chests.
Highroad Winds is listed for Chapter 5 by one source; the area pages treat Chapter 3 as the last run of Clean Sweep. Get it by Chapter 3.
Chapter 3
| Grid | How to get it | Chapters | Missable |
|---|---|---|---|
| Undying Storm | Mi’ihen, “Machina Mayhem!”: destroy at least seven machina. | 3 | After Chapter 3 |
| Raging Giant | Besaid cave: the chest behind the second cipher-locked door, opened with the Besaid Key from the Calm Lands cave mission. | 3, 5 | No |
| White Signet | Luca Sphere Break: beat the woman with the dog (she opens after two wins) with an Item or Rare Item border coin in a break. | 3, 5 | No |
| Treasure Hunt | Luca Sphere Break: in the tournament final, use an Item or Rare Item border coin in a break. | 3, 5 | No |
| Chaos Maelstrom | Kilika: find all thirteen Squatter Monkeys in the woods, then talk to the woman in blue at the south-east corner of the port. | 3, 5 | No |
| Howling Wind | Macalania Woods: talk to the three musicians at the spring off Lake Road, then examine the small friend they mention. Needs all five musicians found in Chapter 2. | 3 | After Chapter 3 |
| Pride of the Sword | Lake Macalania, “Secure the Agency!”: clear all six fights. | 3 | After Chapter 3 |
| Blood of the Beast | Bevelle, New Yevon route: talk to Pacce in the core before the Besaid or Kilika mission and answer “Go for it!”. | 3 | Route-locked |
| Tetra Master | Calm Lands, “Tourist Trap”: rescue all fifteen tourists and beat Yojimbo. | 3, 5 | No |
| Wishbringer | Mt. Gagazet, “Battle Blockade”: beat Garik. | 3 | After Chapter 3 |
| Unwavering Guard | Djose, “No Way, Djose!”: the mission reward. | 3 | No (story) |
Blood of the Beast is disputed: one walkthrough gives it to anyone who talks to Pacce in time; two others make it New Yevon only. On the Youth League route, try Pacce before either mission; expect not to see it.
Raging Giant is also placed by one walkthrough in a Waterfall Way chest. Look in both places on your Chapter 3 Besaid visit.
Chapter 4
| Grid | How to get it | Chapters | Missable |
|---|---|---|---|
| Black Tabard | Moonflow, “Where’s Tobli?”: the mission reward. | 4 | No (story) |
Chapter 5
| Grid | How to get it | Missable |
|---|---|---|
| Tricks of the Trade | Kilika: Episode Complete. | Episode Concluded |
| Valiant Lustre | Thunder Plains, “A Fallen Genius?”: beat Humbaba. | No |
| Salvation Promised | Thunder Plains, the new cave below the tower (“Dungeon Raid”), on the way to wall 16. | Before the final portal |
| Tempered Will | Guadosalam’s sealed room: the Guado woman, after her talk about Lian and Ayde. Needs them advised on the Thunder Plains in Chapter 3. | After Chapter 3 without that |
| Ray of Hope | Macalania: Episode Complete. | Episode Concluded |
| Sacred Beast | Mt. Gagazet: Episode Complete, from Kimahri. Needs Garik stopped and Lian and Ayde advised in Chapter 3. | Episode Concluded |
| Conflagration | Mt. Gagazet summit, after the episode: talk to Lian or Ayde. Needs the whole chain: Calm Lands (Ch2), Thunder Plains (Ch3), their CommSphere (Ch4), Episode Complete (Ch5). | Any missed link |
| Disaster in Bloom | Calm Lands: Open Air at PR level 5 and the Episode Complete, then trade 200,000 credits for the “????” prize. | Before the final portal |
| Flash of Steel | Calm Lands: the same, for Argent at PR level 5. | Before the final portal |
| Font of Power | Fiend Colony (the chocobo-only dungeon off the Mi’ihen Highroad): the boss at the end. | Before the final portal |
| Higher Power | Ruin Depths (the Chocobo Ranch dungeon): the last room, with the Amazing Chocobo. | Before the final portal |
| Horn of Plenty | Bikanel: the locked chest in the excavation camp. The Desert Key is dug up in the Central Expanse, opened by a chocobo dispatch. | No |
| Covenant of Growth | Bikanel, Cactuar Hollow: beat the Jumbo Cactuar and free Frailea. | Before the final portal |
| Mercurial Strike | Bikanel, “Showdown in the Sands”: beat Angra Mainyu. | Before the final portal |
| Scourgebane | Bevelle: Episode Complete, from Maroda. The Via Infinito is not needed. | Episode Concluded |
| Supreme Light | Mushroom Rock, the Den of Woe: clear it with all ten Crimson Spheres. | Missing any Crimson Sphere |
| Immortal Soul | The Road to the Farplane: a story reward after the last guardian. | No (story) |
| Megiddo | The Road to the Farplane: complete all five routes down. | Taking the final portal first |
Disaster in Bloom and Flash of Steel each need their own company at PR level 5. You sign up with one company in Chapter 1 and that is the one your campaigning raises, so expect the other grid to be a New Game Plus job (the campaigns start again there, and you can sign up with the other company).
Any chapter
| Grid | How to get it |
|---|---|
| The End | Complete Shinra’s Bestiary, then talk to Shinra on the Celsius and open it. |
The Fiend Arena
These four come from the Fiend Arena tournaments (Shinra, Creature Creator, Fiend Arena). They do not depend on the story chapter.
| Grid | Tournament | Prize slot |
|---|---|---|
| Intrepid | Standard Cup (open from the start) | Third win |
| Abominable | Grand Hard Cup (win the Grand Cup three times) | First win |
| Peerless | Aeon Cup (capture, raise and release the eight aeon-forming creatures) | Third win; it does not come back as a random prize |
| Last Resort | Releasing Almighty Shinra after the Almighty Shinra Cup (unconfirmed) | — |
Last Resort is unconfirmed. The most specific account makes it the reward for releasing Almighty Shinra once you have beaten and recruited him; other lists place it as the Demon Cup’s first-win prize or as a 200,000-credit prize on the Calm Lands counters. It is not a story, field or chest reward. The Creature Creator guide has the Almighty Shinra chain.
What to make sure of, in order
- Chapter 1: Healing Wind, Heart of Flame, Restless Sleep, Helios Guard, Still of Night, Heart Reborn and Menace of the Deep all close at the end of the chapter, and Helios Guard, Heart Reborn and Menace of the Deep can be lost earlier to one mistake. Save before each.
- Chapter 2: Covetous, Selene Guard, Seething Cauldron, Samurai’s Honor, Bitter Farewell, Thunder Spawn, Unerring Path and Ice Queen close at the end of the chapter.
- Chapter 3: Undying Storm, Howling Wind, Pride of the Sword and Wishbringer close when you beat the boss at Djose. Advise Lian and Ayde, or Tempered Will, Sacred Beast and Conflagration go with them.
- Chapter 5: every Episode Complete, all ten Crimson Spheres for Supreme Light, and all five Farplane routes for Megiddo before the final portal.