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FFX | X-2 · Chapter 2: Bikanel and the Calm Lands

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 2: Bikanel and the Calm Lands

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

3 things here are lost permanently, and 4 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Two quick stops. The desert visit is a single errand, and the Calm Lands job is the best reward in this part of the chapter.

Bikanel: the oasis

Talk to the hover pilot, then to Nhadala, then to the pilot again, and ask to go to the Oasis. Walk down to the water. There is a sphere at the edge; it is Rikku’s special dressphere.

A short fight follows against three familiar faces. The two women cast elemental spells, so Reflect on your party makes them hurt themselves. Take them out first, keep a Remedy ready for the grenades, and it is over quickly. You come away with something you need for later this chapter and a garment grid.

Do not dig. Nhadala will lend you a shovel, but there is a good reason to leave the sand alone for a while. If something enormous turns up while you are digging anyway, run.

The Calm Lands

If Clasko has been riding along on the Celsius, he hops off when you arrive and runs off to the old arena in the east. Follow him and agree to help.

The arena is full of fiends tucked into crevices, and most of them are fakes that vanish when you touch them. The fakes all face the real one — look for the odd one out facing the other way. Touch too many fakes and the real one moves. Find five real ones, then the last fight is three Blue Elementals; bring lightning magic. The prize is a healing dressphere and a garment grid, and Clasko turns the place into a chocobo ranch.

Check the sign by the ruins and talk to Clasko again for chocobo greens. When a chocobo turns up in a fight, use the Gysahl Greens so it stays, beat everything else without touching it, then feed it again. Catch one now rather than later.

Two young Ronso are hanging around the Travel Agency in the middle of the plain. Talk to them.

There are five chests on the open plain and down in the gorge: by the slope from Macalania, on the west edge, beside the Travel Agency Save Sphere, toward the bridge in the north, and at the bottom of the gorge.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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