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FFX | X-2 · Luca

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Luca

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

Luca is the first real city in the game, and it is busy. The story gives you a free hand for a while after you arrive, then takes it back. Use the free time: almost everything worth having here is on the docks, and the docks are where the story drags you later at a run.

The stadium

After the arrival scenes you end up below the stadium. Read the blitzball tutorial if this is your first time — you will play a match before you leave the city.

Before you head up, look in the corridor on the other side from your team’s locker room. There is an Al Bhed Primer on the floor behind a player in green, and a chest with two Hi-Potions at the end. Come at the primer from the side; walk straight at the player and the camera swings round and hides it.

Primers teach you the Al Bhed language a few letters at a time. Pick up every one you see. There are two in this city.

The docks

There are five docks. Walk all of them.

  • Dock 1 has the travelling merchant from the boats, now selling gear as well. Lend him more gil if he asks; it pays you back later. Two chests further down: 600 gil, and a spear for Kimahri. Put it on him.
  • Dock 2 has a chest with two Phoenix Downs.
  • Dock 5 looks empty. It is not. Walk to the stacked crates on the right and squeeze through the gap behind them for two Sphere Grid chests.

Docks 3 and 4 have nothing for you yet.

The theatre and the square

North of the stadium is the sphere theatre. The second primer sits on the carpet at the foot of the stairs inside, next to a big flower pot. The clerks upstairs sell music and movie spheres. They are expensive and purely for fun; leave them for much later.

In the square, a merchant sells weapons, and a staircase in the north-east corner climbs toward the edge of town. Take those stairs now — there is a 1,000 gil chest at the top, and the next time you pass it you will be in no position to stop.

The building at the north of the square is the cafe. Going in moves the story on, so do it last.

Down to the docks again

Things go wrong, and you have to cross the docks to Dock 4 in a hurry. The small machines that get in your way fall to one Thunder each. Save at the sphere before the end.

The boss at the end hits back every time you hit it, so do not trade blows. There is a crane on the dock next to Tidus. He finds it has no power at first. Have Lulu cast Thunder on the crane, not the boss, three times, then have Tidus use it again. That does most of the work for you. Clean up with whatever you have left.

The match

Talk to Wakka in the locker room to start the final. This is the one match the story makes you play, and it does not matter if you lose. Winning gets you a Sphere Grid sphere you will find plenty of later.

If you want to win:

  • Set controls to Manual A so your team stops running blindly at the other goal.
  • In the first half, keep the ball in your own half and pass it to Tidus, so he gains the experience he needs for a technique.
  • At half-time, equip the shot Tidus learned on the boat, if he has it.
  • Score with it early in the second half. Tidus does not stay on for the whole half.
  • One goal up near the end? Keep passing until the clock runs out.

After the match

A string of fights follows. They are easy, and a couple of them are fought by people you would not expect. Heal between them. When it is over, someone joins the party for good, and from then on you can play blitzball from any Save Sphere if you want to.

Follow the arrows to the edge of town to leave. The road north is next.

Worth doing on a first run

How this page was made

Researched across 7 community walkthroughs and written from scratch — no source’s wording appears here.

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