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FFX | X-2 · Al Bhed Salvage Ship

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Al Bhed Salvage Ship

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

You wake up on a working ship, and most of the crew speaks a language you cannot read yet. Do three things on deck before you go anywhere.

The deck

Learn the Sphere Grid. Talk to the girl in red. She walks you through moving on the grid and spending a sphere. On the Standard grid that means one step for Tidus and his first ability, Cheer. If you want the explanation again, the man on the right will repeat it.

Take the Potions. One of the crewmen on the north-west side of the deck gives you three Potions if you talk to him.

Pick up the book. In the back corner of the deck there is something lying on the ground. It is an Al Bhed Primer, and it teaches you one letter of the crew’s language. There are more scattered through the game; each one makes more of what these people say readable. This one cannot be picked up later, so take it now. It also unlocks an achievement.

Save, then talk to the girl again to start the dive.

The dive

Swim down along the chain and use the dive button to go deeper. Small fights start here. The fish carry Grenades — have your companion steal a few on the way.

Inside the ruin, save, then follow her through the door and work the panels to start the machine.

The boss on the way out

Something big ambushes you as you leave. It is not hard if you know one trick.

Attack it while it is in front of you, and throw Grenades. When it swims off behind a pillar, you cannot reach it — the game shows you a trigger command. Choose Stand By to recover a little HP while you wait. It comes back with a charge that hits both of you hard, so heal before then.

The second time it retreats, a new trigger appears. Use it: the two of you pin it from both sides and it cannot get away again. Finish it off.

Then follow the scenes. The area ends with Tidus waking up on a beach.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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