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FFX | X-2 · Chapter 2: Chateau Leblanc

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 2: Chateau Leblanc

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

You have the three uniforms. That is the key to the front door, and once you go through it the chapter starts heading for its finish. If there is anything else on the map you meant to do this chapter, do it first.

Getting in

Walk up to the Chateau gate in Guadosalam and say “Okay!” when the girls offer to change. The disguise does the rest.

Inside, go through the double doors on the ground floor into the living room and talk to the two men by the stairs. Notice where the tall one is standing. You will be sent upstairs.

The massage

Yes, really. Upstairs is a 3x3 grid and fifteen tries to score 32 points by finding the one spot she likes. Cold colours score nothing; warmer colours mean you are close. You can retry as often as you like.

Your first attempt decides your prize. Pass first time and you get an accessory that halves MP costs. Fail once — even on purpose, by pressing cold squares until the round ends — and you get one that refills HP and MP as you walk. Neither is wrong. Pick the one you want before you start.

Behind the wall

Go back down to the living room and search the far left of the back wall, near where the tall man stood. A passage opens and the disguises come off.

Expect fights in here. They are short, and the people you know from the last chapter have a couple of new tricks: one hits a single character very hard, the other adds random bad statuses. Protect, Sleep and Darkness all earn their place. Save at the Save Sphere.

Open the door just past the Save Sphere for your massage prize. The room at the far end of the hallway has something you collect on the way through.

The alarm

Further in, the corridor tries to kill you with a moving wall of spikes. Three switches stop it: two are at the bottom of the pits you jump over, the third is on the wall where you land after the wall chases you off the ledge. Then go back to where the wall came from and use the switch there to open the way on.

Save before the last door.

The last room

A scene, then three of them at once. Take out the support first — the one who casts buffs — then work down. Protect and Shell early and heal every turn once they start working together.

There are chests in this room. You cannot reach them now. Leave them.

Win and the game takes you back to the airship on its own. You get a new Garment Grid full of healing magic. Use it.

Worth doing on a first run

How this page was made

Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.

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