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FFX | X-2 · Chapter 4: CommSpheres and the Thunder Plains concert

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 4: CommSpheres and the Thunder Plains concert

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

47 things here are lost permanently, and 2 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Chapter 4 is short and strange. Almost the whole map is closed. What you can do is watch, through the CommSpheres Shinra set up last chapter, what everyone in Spira is up to. It is optional, it is slow, and it is most of the chapter’s worth. Do it.

Back on the Celsius

Follow Paine up to the deck and talk to her. On the way back, the engine room has four chests again, and the cabin is open: rest in it. Then go to the bridge for a conversation and an Al Bhed Primer. Shinra has two new spheres for you in his Treasure Spheres menu; watch them.

Save before you start the CommSpheres.

Watching the CommSpheres

Talk to Shinra and choose to view the CommSpheres. The first round has four places with something to see. Turn the camera when nothing seems to be happening — somebody usually walks into frame if you look the right way, and some scenes only play if you wait.

After those four, talk to Buddy, then to Paine on the bridge.

Shinra then has a second, much bigger round. Most places play a different scene every time you view them, so keep coming back until a place repeats itself or goes offline. Zoom in on doorways and faces. Some scenes need a long silence before the important line. The hot springs on Mt. Gagazet alone run to about fifteen.

One place needs you: Rin on the Mi’ihen Highroad is investigating, and you help by switching cameras and calling him over when you spot something. Save before you start that one. Pay attention to what you see.

Finish this round before you take the next job. The CommSpheres move on once you do.

The Moonflow

Talk to Buddy and agree to the Moonflow. Tobli is running from people he owes money. Follow the road to the dock, double back when he races past, cross the river on the shoopuf and chase him up the far bank. A garment grid is the reward.

The rehearsal

Back on the airship, a short rhythm minigame. Your score decides the prize, and the top one is excellent. Stay in step with Rikku. Save first if you want to retry.

Then watch the CommSpheres once more. A third, shorter round is waiting.

The Thunder Plains

There are six chests out on the plains. Then the job: fiends are bothering the audience, and a new cave has opened on the east side. Follow the arrow on the mini-map. Some paths only go one way. Grab the chests as you go.

The boss in the north end is weak to ice and ignores magic. Hit it physically — with ice if you can — and keep healing.

After the concert

When the show is over and you are back on the bridge, do not talk to Shinra yet. Take the lift down to the engine room first. Someone is waiting there with something you need.

Then talk to Shinra. That ends the chapter.

Worth doing on a first run

How this page was made

Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.

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