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FFX | X-2 · Lake Macalania and Macalania Temple

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Lake Macalania and Macalania Temple

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

6 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

The woods open onto a frozen lake with a travel agency half-buried in snow. The temple is on the far side. There is a fight between the two, so do your shopping first.

The travel agency

Before you go in, look on the snow to the left of the building for an Al Bhed Primer.

Behind the agency, a young man with a chocobo asks what he should do with his life. Tell him to be a chocobo breeder. It is a kind answer and it costs you nothing. There is a chest behind him you cannot reach yet; it will still be there later.

Inside, Hi-Potions are finally on sale. Buy a stack, and save. If anyone has a weapon with Lightningstrike, put it on now.

The fight on the ice

You are ambushed as you set out across the lake: a large machine with a small floating companion. The little one is the problem — while it is alive, nobody can cast and Yuna cannot summon. Magic and swords both miss it; Wakka’s ball doesn’t.

Once it is down, Cheer, Focus, and hit the big one with lightning. Ixion is very good here. Watch the countdown above the machine: when it reaches zero it fires a beam that hits everyone. Hurting the machine calls in a fresh companion, and while the companion is up the beam cannot fire — so near the end of a countdown, leaving it alive is a fair trade.

The temple

There is a chest on the path just before the doors, and a wounded man at the foot of the stairs who will give you some gil.

Inside, talk to everyone. The old man at the door has a piece of armor for you. The hall has two chests, one each side. Someone rushes out of the right-hand room as you head for the stairs — go in there for a chest and a man with Hi-Potions, then cross to the left-hand room for another chest and two people with an Ether and an Elixir.

Buy what you need from the merchant in the hall and save before you go up the stairs. Do the talking first — you will not get another chance this visit.

The fight upstairs

A long, three-stage fight, so go in healthy.

In the first stage, the two guards heal themselves every time they are hit. Have Rikku steal from them — taking their potions stops the healing — and kill them before you touch the man they are protecting. Several of your party have a “Talk” command in this fight. Use it; it raises their stats. Their leader casts one element after another in a fixed order, so Yuna can put up the matching Nul spell a step ahead of him.

The second stage is a summoned creature that can kill a party member outright. Yuna has a new aeon on her list, shown as “????”. Call it. Aeons are immune to the instant death, it heals itself from ice spells, and its Overdrive does a lot of damage.

In the last stage, Magic Break and Yuna’s Nul spells keep you alive. Lulu’s Bio works well if she has it.

The Cloister of Trials

The doorway beside the Save Sphere. Pushed pedestals slide on the ice until something stops them. The idea is to get the Glyph Sphere downstairs, use it to raise a platform, then put a Macalania Sphere into each of the three pillars to rebuild the ice bridge.

Before you cross the bridge, do the extra steps for the hidden chest. Step on the glyph by the entrance, push the pedestal that appears down the big ramp (its sphere changes on the way), and set that sphere in the recess left of the ramp. A chest appears. Doing this breaks the bridge, so you will have to put the spheres back afterwards — it is worth the ten minutes.

Getting out

You leave in a hurry and you are chased. The chasers are faster than you, so expect several fights; steal from the guards in each one. In the crevasse, take the right-hand branch at the first fork for a chest, then save at the next Save Sphere. There is a boss straight after it.

The boss is a huge, very angry beast with two guards who speed it up and make it berserk. Steal from the guards so they stop healing. Wakka’s Dark Attack makes it miss, and Auron’s Power Break makes the hits that land smaller. When it raises its fists, it hits back at anyone who attacks it physically.

Under the lake

Open the chest beside Kimahri and the one at the back by Auron — a new sword for Tidus. Then talk to Auron. That conversation ends the area.

Worth doing on a first run

How this page was made

Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.

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