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FFX | X-2 · Chapter 2: Mi'ihen, Mushroom Rock and Djose

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 2: Mi'ihen, Mushroom Rock and Djose

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

10 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Three stops up the road, one mission each. Only the first one can go wrong, and only if you are in a hurry.

The Highroad: chests first

Walk the Highroad north from the Luca end and open everything. There are chests on almost every stretch, one behind the travel agency, and four more down on the Oldroad. Do this before you go into the travel agency. Once the mission there starts, most of the road is off limits until it is over.

Save at the Save Sphere outside the agency, then go in.

The chocobo chase

A girl outside on the hill wants a chocobo. Say you will help.

Follow Rikku and run over the feathers on the ground as you go. Each time she stops and points at a side path, say “Not this time” until the third stop, then take the chest. More feathers, better chest.

Then comes the rodeo: Yuna has to guess which way the bird will dodge. The first few are pure guesses; after that, watch where it looks. Don’t try to win this. The story only continues if the bird gets past you, so a mix of hits and misses is what you want. Catch it outright, or miss so often it runs off for good, and the mission ends early with less to show for it.

Follow the scenes, chase it once more, and talk to the woman with the hover at the start of the road. The second time, answer “Please, yes!”

Then hurry. Someone needs rescuing, and there is a timer: down into the gorge, north over the bridge, toward the Mushroom Rock entrance, then right and down the slope. If time runs out, reload the save by the agency.

The boss at the end is weak to fire, and silencing it shuts down most of what it does. It hits whoever has the most HP, so keep that person topped up.

Afterwards, fly back to the Highroad, find the girl at the north end and invite her aboard, along with anyone waiting with her.

Mushroom Rock Road

The Youth League walk with you this time, and staying close to them keeps fights away. Walk rather than run past the sleeping plants.

Two chests sit on the path north to the statue, past the first lift. Then head down into the Ravine when Buddy calls in, three more chests on the way to the sealed door at the end. You are given something there; watch it from Shinra’s Treasure Spheres menu when you are back on the ship.

Before the lift up to headquarters, open the chest on the left. Behind the headquarters, drop to the narrow ledge on the right for one more. Talk to both officers outside the building.

Djose

Three chests: the left side room inside the temple, behind the travel agency, and on the bridge in front of the temple.

Then head down the Djose Highroad from the fork. Halfway down there is a glowing sphere on the road. Pick it up. It is a new dressphere for Yuna.

The fight that follows is easy. Take out the weakest one first, because she casts at the whole party, then the one who blinds and silences you. What you win is one of the three things you need. Two to go.

Worth doing on a first run

How this page was made

Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.

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