Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough
Chapter 2: Mi'ihen, Mushroom Rock and Djose
Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.
Three stops up the road, one mission each. Only the first one can go wrong, and only if you are in a hurry.
The Highroad: chests first
Walk the Highroad north from the Luca end and open everything. There are chests on almost every stretch, one behind the travel agency, and four more down on the Oldroad. Do this before you go into the travel agency. Once the mission there starts, most of the road is off limits until it is over.
Save at the Save Sphere outside the agency, then go in.
The chocobo chase
A girl outside on the hill wants a chocobo. Say you will help.
Follow Rikku and run over the feathers on the ground as you go. Each time she stops and points at a side path, say “Not this time” until the third stop, then take the chest. More feathers, better chest.
Then comes the rodeo: Yuna has to guess which way the bird will dodge. The first few are pure guesses; after that, watch where it looks. Don’t try to win this. The story only continues if the bird gets past you, so a mix of hits and misses is what you want. Catch it outright, or miss so often it runs off for good, and the mission ends early with less to show for it.
Follow the scenes, chase it once more, and talk to the woman with the hover at the start of the road. The second time, answer “Please, yes!”
Then hurry. Someone needs rescuing, and there is a timer: down into the gorge, north over the bridge, toward the Mushroom Rock entrance, then right and down the slope. If time runs out, reload the save by the agency.
The boss at the end is weak to fire, and silencing it shuts down most of what it does. It hits whoever has the most HP, so keep that person topped up.
Afterwards, fly back to the Highroad, find the girl at the north end and invite her aboard, along with anyone waiting with her.
Mushroom Rock Road
The Youth League walk with you this time, and staying close to them keeps fights away. Walk rather than run past the sleeping plants.
Two chests sit on the path north to the statue, past the first lift. Then head down into the Ravine when Buddy calls in, three more chests on the way to the sealed door at the end. You are given something there; watch it from Shinra’s Treasure Spheres menu when you are back on the ship.
Before the lift up to headquarters, open the chest on the left. Behind the headquarters, drop to the narrow ledge on the right for one more. Talk to both officers outside the building.
Djose
Three chests: the left side room inside the temple, behind the travel agency, and on the bridge in front of the temple.
Then head down the Djose Highroad from the fork. Halfway down there is a glowing sphere on the road. Pick it up. It is a new dressphere for Yuna.
The fight that follows is easy. Take out the weakest one first, because she casts at the whole party, then the one who blinds and silences you. What you win is one of the three things you need. Two to go.
Worth doing on a first run
How this page was made
Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.
Completionist mode. Full spoilers, in play order, with every permanent loss called out before you reach it. 4 entries below are marked where our sources disagree with each other — we have not picked a winner for you.
Spoilers from here.
This page assumes you gave the Awesome Sphere to the Youth League. On the New Yevon route Mushroom Rock Road is a hostile mission instead, with a fight against Elma at the lift; the chests are the same.
Mi’ihen Highroad: before the agency
Walking into Rin’s Travel Agency starts the chocobo mission, and the mission closes most of the Highroad until it ends. Clear the road first.
Fourteen chests:
- First stretch north of Luca: Muscle Belt, 1,000 gil, Phoenix Down x3.
- Second stretch: Antidote x3.
- Third stretch: Potion x3, Silver Bracer, Holy Water x3.
- Behind the agency: Eye Drops x3.
- North of the agency: Phoenix Down x3, and Grenade x2 on the last stretch before Mushroom Rock.
- Oldroad: Ether, Potion x2 by the Save Sphere, and Soft x3 with Echo Screen x3 at the dead end.
The Oldroad stays open from the Mushroom Rock end after the mission, so those four can wait. The rest cannot.
If you are still building Publicity and Marriage points, the first group of Highroad talkers is only around now: the woman on the Newroad bridge, the boy under the ruins by the Mushroom Rock exit, the man in purple on the Newroad, the woman in purple near the Save Sphere and machina, and the two men sitting on the ground. A second group appears after the mission.
Save outside the agency.
Cuckoo for Chocobos!
Inside, Calli is turned away. Find her on the hill outside and agree to help. Saying no, or failing the mission, changes who can be blamed in the Chapter 5 Highroad mystery, so take it and finish it.
The chase. Follow Rikku south and run over the feathers. She stops three times at side areas; answer “Not this time” twice and take the chest at the third, when your feather count is highest:
| Feathers | Side-area chest | Bonus as you leave |
|---|---|---|
| 1–3 | Chocobo Feather x2 | Gold Hourglass |
| 4–8 | Chocobo Feather x3 | Gold Hourglass |
| 9–14 | Chocobo Feather x3 | Chocobo Feather |
| 15 | Chocobo Wing x2 | Chocobo Feather |
| 16–17 | Chocobo Wing x2 | Chocobo Feather x2 |
| 18+ | Chocobo Wing x3 | Chocobo Feather x2 |
None of these is valuable enough to replay for.
The rodeo. This is the step that costs people 100%. Yuna blocks the chocobo’s dash eight times: left, right, or hold still. The first four are blind guesses; for the last four, watch which way it looks. Do not catch it. A near-perfect run (seven good blocks) catches it on the spot and ends the mission early; five misses and it escapes and the mission fails. Both lose the rest of the mission and its Story Completion. End anywhere in between, four to six good blocks, and it jumps Rikku and the story carries on.
After Rikku’s fall from the ruins, chase it once more, then return to the Al Bhed woman with the hover at the start of the road. Talk to her twice and answer “Please, yes!” She blocks the road and the bird is yours.
Calli. A timer of about 150 seconds starts after the next scene. Down the gorge, north over the bridge, toward the Mushroom Rock Road entrance, right, then south down the slope. Running out of time loses a line that counts for Story Completion and the mission reward. Reload at the agency if it happens.
Boss: Chocobo Eater
2,350 HP, weak to fire, immune to Gravity, not immune to Silence. Silence it first (Samba of Silence or a Silence Grenade) and most of its spell list goes away. Its physical attack always targets the character with the most HP, so keep that one healed, or let a White Mage Pray through it. Black Mage fire or Firestrike finishes it fast. Steal an X-Potion (rare: two); it drops a Wall Ring.
You get the Selene Guard grid for saving Calli. The Highroad is worth 1.4% in all.
Back on the Celsius, fly straight back to the Highroad. Calli is at the north exit with the chocobo, and Clasko is with her if you invited him in Chapter 1. Talk to both and let them aboard. That is part of the 1.4% and keeps the chocobo ranch and Alchemist chain alive. The second group of campaign talkers is out now too: the women in blue and yellow by the statue, the man in the alcove beside them, the Al Bhed woman by the hover on the Oldroad, the man leaning on the ruins, the man on the hill facing the agency, and the couple inside the agency.
Mushroom Rock Road
Youth League guards escort you and their presence keeps random battles down. They warn you about the sleeping Ochus; walk, don’t run, and you can slip past.
Chests: past the first lift and north toward the Mi’ihen statue, 1,500 gil and a Mega-Potion (it was a Hi-Potion in Chapter 1). When Buddy reports sphere waves, take the Ravine down: Turbo Ether x2, Phoenix Down, Ether.
At the sealed Den of Woe door, Nooj gives you Crimson Sphere 7. The door needs all ten. That scene, talking to Lucil and Elma outside headquarters, and watching Crimson Record 7 from Shinra’s Treasure Spheres menu are the 1% here. Watch the record this chapter.
Two more chests: a Shining Bracer to the left of the lift up to headquarters, and a Mythril Bangle on a ledge down to the right behind the headquarters building.
Djose
Three chests: Echo Screen x2 in the temple’s left side room, Phoenix Down x2 behind the travel agency, Potion x3 on the bridge in front of the temple. Djose has eight campaign talkers this chapter (see the checklist).
“Two Birds, One Stone” starts when you walk down the Djose Highroad from the fork. Two Fem-Goons gossip; halfway down, the glowing sphere on the road is Floral Fallal, Yuna’s special dressphere. Taking it brings Ormi and Logos.
Boss: Ormi, Logos and a Fem-Goon
Ormi 1,150 HP, Logos 1,030 HP, Fem-Goon 167 HP. Kill the Fem-Goon first: she throws Fira, Thundara, Blizzara and Watera at the whole party. Then Logos, whose Flash Bomb and Hush Grenade blind and silence everyone. Ormi hits hard but slowly; leave him for last. Steal from both: Logos has a Mega-Potion and Ormi an X-Potion or Mega-Potion, with an Elixir as the rare steal on each.
The Fem-Goon runs off without her clothes and you have the first Syndicate Uniform. Worth 0.4%. Running total if nothing was missed: about 33.8%.
Everything in this area
Mi'ihen Highroad: before the agency
Cuckoo for Chocobos!
Mi'ihen Highroad: after the mission
Mushroom Rock Road
Djose
Djose Highroad
How this page was made
Researched across 14 community walkthroughs and written from scratch — no source’s wording appears here. 4 are marked where sources disagree with each other — we have not picked a winner for you.