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FFX | X-2 · Mi'ihen Highroad

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Mi'ihen Highroad

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

2 things here are lost permanently, and 13 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

The Highroad is long and full of people, and most of them want to give the summoner something. Talk to everyone on the way north. The gifts are small, but they add up, and the travellers are not all there to talk to forever.

South End

Save, then work the first screen: a girl with pigtails north of the Save Sphere, a man in yellow, and a man in blue near the stairs all have gifts. The man in blue has a spear for Kimahri.

An old man by the ruins gives you a history lesson. Listen to it, then walk round the far side of the ruins for a chest with a sword for Tidus.

Bring Kimahri along for some fights here. Use Lancet on the horned beasts and on the round floating bombs: each teaches him a new overdrive, and the one from the horned beasts hits every enemy at once.

The summoner in the clearing

Near the end of the South End a woman stands in a clearing on the right. She challenges Yuna to a duel of summons. Win or lose, you get a ring, so take the fight.

You only get Valefor; her summon resists the delay from Sonic Wings and absorbs fire. Fill Yuna’s overdrive gauge in normal fights first, so Valefor comes out ready to use its own overdrive straight away. After that, cast Shield whenever it is about to throw its big rock, and Blizzard the rest of the time.

South and Central

More travellers. In the South: a chest in the clearing behind the knight on a chocobo, and a Crusader jogging along the road with a ring. When a blitzball rolls up, don’t kick it — talk to the boy chasing it instead.

In Central: a man walking up from the south, a Crusader on the road, a Crusader pacing back and forth, one standing to the left of the wagon once it moves aside, and a woman past it. Two chests — one in a clearing off the right side that the camera hides, one at the very end of the road.

The travel agency

An inn and shop run by a man named Rin. He gives you a primer, and a young man stops you at the door with a gift. Save inside; it restores HP.

The fight outside

Something big attacks outside the agency. It has a lot of HP, but you do not need to drain it. Push it off the cliff. Hit it hard enough and it falls on its back; keep hitting it while it is down and it slides toward the edge. Three shoves and it goes over, and you get a bonus for doing it that way. Be careful: when it gets up it shoves you back toward the cliff behind you, and if you go over, you lose the rewards.

Its shell turns away normal hits. Use characters with Piercing weapons until it is on its back, then everyone can join in. It is weak to fire.

Riding north

You get a free chocobo afterwards. Stay on it all the way to the end of the road. Some chests can only be reached from its back: look for yellow feathers on the ground and press the button beside them, and the chocobo jumps up to a ledge for you.

  • At the bend after the bridges, a feather leads to a spear for Kimahri. The primer lies on the ground a little further on, beside the road. It is small.
  • At the north end, a chest on the left beside two young Crusaders.
  • Take the thin path heading south-east from there. A feather on the left, easy to miss, leads to two chests.
  • Further along the lower road, another feather down a side path leads to a rare Sphere Grid sphere.
  • At the very end of the lower road, past the merchant and a Save Sphere, is a chest with a key item. Take it; it matters much later.

The merchant down there is your last chance to lend him gil. If your total is close to 10,000, sell some old gear and push it over — it gets you a discount for the rest of the game.

The gate

Go back to the north end and get off the chocobo. A Crusader there takes donations; the rewards are not worth the gil. The road is blocked, and you need help to get through. Help arrives.

Before you go on, make sure you have everything you want from the road. The road north is next.

Worth doing on a first run

How this page was made

Researched across 7 community walkthroughs and written from scratch — no source’s wording appears here.

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