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FFX | X-2 · Chapter 5: Zanarkand, Besaid and Kilika

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 5: Zanarkand, Besaid and Kilika

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

11 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Chapter 5 is the slow, generous end of the game. Every location on the world map is a hotspot, and each one has a short story of its own to finish. None of them is a long dungeon. Take them one at a time.

Before you leave the ship

The chapter starts on the deck. Walk around the Celsius once before you pick a destination:

  • The bridge. Shinra and Buddy have a scene. If you are carrying a sphere you have not watched yet, talk to Shinra and watch it.
  • The cabin. Rest, then listen to the Barkeep and Brother at the bar.
  • The engine room. Walk up to the engine on the back wall, then walk slowly back to the stairs. Buddy has something to say. The four chests down here have been refilled, so open them again.

Go to the ruins first

Make Zanarkand your first stop. It is the one location where finishing the story leaves you on the ground instead of sending you back to the ship, and that matters if it ends up being your last.

The story here finishes almost as soon as you land. Then talk to Maechen, just to your left, and say “Yes, please!” when he offers to tell you something. Let him finish. He will not be there if you leave and come back.

There are two chests in the first stretch of the dome. The far end is closed.

Besaid

Follow Wakka into the village and pick up the accessory near the temple entrance. On the way down to the beach:

  • The chest behind the wooden bridge at the waterfall, where you dropped down in Chapter 1, holds a key item that powers up one of Yuna’s dresspheres.
  • The cave off the crossroads has two chests.
  • On the beach, climb across the ruins and drop into the alcove behind them for two more.

Talk to everyone the story points you at, then walk back up the trail and let the scenes play. When it is over, go back into the temple and down into the Cloister of Trials for three more chests.

Kilika

The port has been restocked: five chests on the south docks, five among the houses to the north, including the one on top of Dona’s hut. Then go north to the gate and straight through the woods to the temple. The story here ends at the temple and sends you back to the ship.

Come back. The temple grounds, the two living quarters at the back and the Cloister of Trials all have chests, and the leaning tree in the woods that you climbed in Chapter 1 has one at the top.

If you spoke to the man with the camera on the boat in Chapters 1 and 3, talk to him again and say “Definitely!”. He has a ride for you, and there is a very good accessory at the end of it.

Worth doing on a first run

How this page was made

Researched across 8 community walkthroughs and written from scratch — no source’s wording appears here.

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