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FFX | X-2 · Djose Highroad and Temple

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Djose Highroad and Temple

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

A short road and a temple. The road is dangerous for one reason — the lizards — and the temple has more chests than it looks like it should.

Djose Highroad

The Basilisks here turn people to stone. A stoned character earns nothing from the fight, and if the whole party goes, the game is over. Carry Softs and keep Yuna in the party.

Talk to everyone on this road; most of them give you something. One Crusader comes up behind you near the first chest and only hands it over the second time you talk to him. Another gives you the Soft Ring — put it on Yuna right away. It stops her being turned to stone.

Behind a tall rock pillar on the right, past the first chest, is an Al Bhed Primer. The camera swings as you round the pillar, so walk all the way behind it. A little further on, a notch in the cliff on the left hides a chest with armour for Lulu.

If Kimahri is with you, use Lancet on a Basilisk. It teaches him an attack that turns whole groups of enemies to stone.

Djose Temple

Before you go inside, sweep the courtyard. There is a chest behind the building on the right and another on the far left past the chocobo knights.

Inside, there is a chest next to the door of the upper side room, and one in each of the two side rooms. Then go up the stairs to the trial.

The Cloister of Trials

The idea of every step: spheres power doors and platforms, and the lit recesses tell you where they go.

  1. Take the spheres from the recesses on both side walls and put them in the door.
  2. In the next room, take two of the spheres around the pedestal and put them in the recesses down the right-hand path. A light comes on above the floor.
  3. Push the pedestal under that light to charge its sphere, then put the charged sphere in the right-hand recess of the door. An electric field opens up beyond it.
  4. Put the other two spheres into the pedestal, push it into the field to make a bridge, and cross. Push the pedestal on the far side into place, then use the shimmering glyph to send the first pedestal back.
  5. Return the two spheres to the recesses in the antechamber. The glyph completes and a lift rises.
  6. Before you take the lift, touch the glyph on the left wall for the Destruction Sphere.
  7. In the room with five pedestals, push each one into its slot. Stairs appear, along with a new pedestal.
  8. Put the Destruction Sphere in the new pedestal. The wall blows open on a chest. Then go up the stairs.

Yuna comes out of the chamber with a new aeon.

The next morning

When Tidus wakes up, walk into the inn and check behind the counter — the monk blocking it last night has gone, and there is a chest there. Then go and find Yuna.

On the bridge out of the temple, two Crusaders and a monk walking back and forth all have gifts. Talk to all three before you head north.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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