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FFX | X-2 · Bikanel Island

Final Fantasy X | X-2 HD Remaster · FFX walkthrough

Bikanel Island

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

Tidus wakes up on his own, in water, in a desert. The job here is simple: find everyone. The desert is generous on the way, so walk into every corner.

The oasis

A large bird attacks before you have your bearings. You start the fight alone and get help partway through. Its big attack hits everyone hard, but its wings glow the turn before — heal on the glow. Once it is badly hurt it lands and stops using that attack.

Afterwards, swim to the lower left of the pool for a chest on the bottom, then save. The first friend you find is just to the north, with a chest beside him full of potions.

Finding the others

The next stretch of sand is a short loop. One friend is stuck in an alcove off to the right; another is round the bend to the north, with two chests beside her. There is a Save Sphere here too.

Follow on north and look for a side path on the left with a chest at the end.

The little green fiends in the desert dodge nearly everything and can kill a character in one hit. Overdrives never miss. Save them for these — they are worth a lot of AP.

The middle of the desert

A big open area. Sweep it: a chest in the middle, one behind the rocks to the north-west, one in the far west corner, and one beside the Save Sphere.

West of the Save Sphere are some ruined walls with an Elixir in the south-west corner and two more chests in the northern enclosure — one of them is 10,000 gil. An Al Bhed Primer lies near a half-buried building just north of the ruins, and a second is on the ground below a signpost on the right-hand side, before you head north.

The sinkholes

The last part of the desert has a few chests at the bottom of sand whirlpools. One that sits in the open slides into a pit when you touch it, and a plant-like fiend comes up after you. Beat it and the chest is yours — the pits hold the best items in the desert. The fiend’s confusion is the only thing to watch for.

There is also something shiny at the bottom of a whirlpool in a small alcove on the left. Take it; you will not use it for a long time.

The way east is blocked by a sandstorm. One last fiend blocks the way north. Beat it and keep going.

Worth doing on a first run

How this page was made

Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print