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FFX | X-2 · Chapter 5: Moonflow, Guadosalam and the Thunder Plains

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 5: Moonflow, Guadosalam and the Thunder Plains

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

11 things here are lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

The Moonflow

Head east along the south bank. Tobli and his band are set up by a half-sunk shoopuf. Talk to him and say “Let’s go onstage!”. Stay as long as you like (the shoulder buttons change the camera), then press cancel to finish.

Guadosalam

Walk toward the Chateau and the musicians play. Talk to Tromell again and the story here wraps up.

Then come back. There is plenty left in town:

  • Tobli’s office has a chest for you. What is in it depends on how well you have looked after him all game.
  • The locked door in the north-west of town. Talk to Tromell beside it and he lets you in. There are two chests inside and a Guado woman worth talking to. Talk to Tromell once more before you leave.
  • Chateau Leblanc. Step inside once for a short scene.

One of the chests in that room holds a sphere. Take it back to the ship and watch it with Shinra.

The Thunder Plains

The towers are being eaten again. Fight the monsters at each tower; the minimap marks them, five in each half of the plains. Every fight leaves a chest, and how good it is depends on how well you calibrated that tower earlier in the game. It can’t be redone now, so just take what you get. There are six ordinary chests on the plains too, three in each half.

When the reachable towers are clear, a red arrow points to the boss. It casts a bundle of buffs on itself at the start and again at a third of its health, so strip them with Dispel or a Dispel Tonic each time. It absorbs lightning, and it drops a big multi-hit attack as it dies, so be healed for the last blow. Accessories that block lightning help a lot.

Afterwards, say yes when you are asked about the hole, and go down. Someone down there needs you. Remove anything that adds lightning to your attacks before you reach the red arrow, because the fight there absorbs it too. Kill the small machines around the boss early, starting with the one that stops you healing.

Coming back to the cave

When you are done, the Al Bhed technician on the north plains will let you back into the cave for a number puzzle with some very good accessories behind it. It is optional and takes a while. Wear a Charm Bangle if you have one.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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