Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough
Chapter 2: Mt. Gagazet and Zanarkand
Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.
Mt. Gagazet: talk first
Kimahri is at the Mountain Gate. Talk to him twice. In the second conversation he asks what he should do about the restless young Ronso. Tell him “You have to figure this out on your own.”
The other Ronso around the gate, plus one guard in the cave further up, each have a worry to share. Talk to all of them. The calm, sensible answer is the right one every time — the reply that asks them to slow down and think about the consequences, or that agrees the elder is tired.
The teleport pad near the gate skips three empty stretches of trail. Use it unless you want the fights.
The climb
A Fem-Goon leads you up the mountain. Hold the climb button on rock faces.
At the top of the first ledges there is a chest on a floating platform to the right. Walk toward it — run and the platform drifts away. In the cave, a side path to the north has a second chest.
Out of the cave you reach a Save Sphere and the Fem-Goon heads off down the path. Don’t follow her. Climb the rock wall above the Save Sphere instead. The cliff route has two more chests (one on a floating platform — walk again) and a much better scene at the top.
The fight that follows is short. Two weak goons and a sniper first, then their leader alone. His single hits are heavy, so break his power and put Protect up, and he falls over in a few turns. You leave with everything you came for.
Zanarkand: the monkeys
The ruins are full of tourists and monkeys. Isaaru is in the corridor inside the dome; talk to him and he asks for help. The monkeys with hearts over their heads are lovesick. Pick one up and carry it to its partner. There are twelve couples spread through the ruins, from the approach to the Cloister down to the rooms beyond the old chamber. A wrong match can cost you a little gil.
Pair all twelve and go back to Isaaru for an accessory. It is a long, slightly silly errand, and it is worth finishing now.
There are sixteen chests on the way through: four on the approach to the dome, two past Isaaru, four in and around the Cloister, and six in the big round hall past the Chamber of the Fayth.
Worth doing on a first run
How this page was made
Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.
Completionist mode. Full spoilers, in play order, with every permanent loss called out before you reach it. 2 entries below are marked where our sources disagree with each other — we have not picked a winner for you.
Spoilers from here.
What this page decides:
- Kimahri’s answer is your second and last chance at the Trainer dressphere, which he hands over on the mountain in Chapter 3.
- The seven Ronso answers set the trust that shapes the Ronso scenes in Chapters 3 and 5.
- The cliff route on the climb. Following the Fem-Goon skips the extended hot springs scene and walks you past two chests.
- Operation: Monkey! gets one more chance in Chapter 3, and nothing after. Its Chapter 5 scene counts toward Story Completion.
Mt. Gagazet: the Mountain Gate
Talk to Kimahri twice. The second conversation is about the young Ronso and their anger at the Guado. Answer “You have to figure this out on your own.” That is the Trainer answer. Give it even if you answered right in Chapter 1: most guides say one right answer in either chapter is enough, but one wants both and one counts only this one.
Then the Ronso. Each has a worry and three replies; the one listed here builds trust, one is neutral and one loses it.
- Woman beside Kimahri, worried about the elder’s burden — “He does seem very tired.”
- Garik, who wants the youth to destroy the Guado — “What if the Guado retaliate?”
- Male near the slope exit, on the Al Bhed’s own suffering — “Maybe the Guado really are to blame.”
- Female on the right near the trail, “the Guado must die” — “And what of the Guado?”
- Male near the trail, Garik will march — “Please, try to think about it some more.”
- Green-haired male in red armour, left of the trail, the elder is weak — “Then… there won’t be anyone left to fight.”
- Guard by the stairs in the mountain cave, on sphere hunters — “They should take better care of the mountain.”
The teleport pad by the gate jumps you to the Mountain Path. The three areas it skips have no chests.
Spring into Action
A Fem-Goon leads you up. Hold the climb button on rock walls.
- Elixir — at the top of the first ledges, on the floating platform to the right. Walk. Running makes it drift away; leave the screen and return to reset it.
- Hi-Potion — in the first cave, the side path north from the first intersection, up the ledges. Back out and take the west exit.
Out of the cave is a Save Sphere and the Fem-Goon trots off down the path. Do not follow her. Two sources say this costs the extended hot springs scene and its Story Completion line; one says the route does not matter. The cliff is strictly better, so climb the rock wall above the Save Sphere:
- White Cape — on the last floating platform, left at the top. Walk again.
- Phoenix Down — the small alcove just east of that platform.
Go through the large hole at the top. The ledge gives way and the girls drop into the hot spring, where the Syndicate Uniform is waiting. The Fem-Goons run for help.
Ormi
Two Fem-Goons and a Viper Sniper first, which barely register. Then Ormi on his own. His Attack and Pirouette Pitch each hit one person for 200–400, and Concussive Shock hits the party for about 200 and ignores defence. Power Break plus Protect drops the single hits to around 50–75. Darkness Dance also blunts him. A Songstress or a fast grid stops him getting his charged attacks off.
- Steal: X-Potion (common), Elixir (rare)
- Drop: Beaded Brooch
Rewards: Stonehewn, and Bum Rush for holding all three Syndicate Uniforms. With the set complete, the mansion in Guadosalam is next.
Zanarkand Ruins
Chests
On the approach to the dome:
- Dispel Tonic — at the junction on the upper level, right-hand path to the dead end.
- Phoenix Down x2 — top left, past the dome.
- Hi-Potion x2 — before the steps, after the top-left route.
- Grenade x2 — a little further on.
Past Isaaru, down the passage: L-Bomb x2, then Remedy.
The Cloister of Trials: Lunar Curtain (first chest), Mana Spring (second), and Light Curtain and 1,000 gil at opposite corners of the lift in the larger room.
The big round hall past the Chamber of the Fayth: Elixir x2, Phoenix Down x2, Hi-Potion x2, Remedy x3, Remedy x2, Ether x2.
Isaaru and Operation: Monkey!
Isaaru is in the corridor inside the dome. Talking to him is a Story Completion line and starts the job: pair twelve couples of monkeys. Pick up the monkey with hearts over its head and present it to its partner. A wrong partner may steal some gil.
The ruins split into six stretches: (1) the path to the Cloister, (2) the upper Cloister room before the lift, (3) the lower Cloister, (4) the Chamber of the Fayth, (5) the round hall past it, and (6) the room at the far end, where Yunalesca once waited.
| Lovesick monkey | Found in | Partner | Found in |
|---|---|---|---|
| Birch | 6 | Sequoia | 4 |
| Spring | 5 | Autumn | 2 |
| Dusky | 1 | Dawn | 6 |
| Rosemary | 5 | Thyme | 3 |
| Terran | 3 | Skye | 6 |
| Minni | 5 | Maxx | 3 |
| Summer | 4 | Winter | 1 |
| Peke | 3 | Valli | 4 |
| Canis | 5 | Felina | 1 |
| Arroh | 3 | Quivrr | 1 |
| Golde | 4 | Sylva | 1 |
| Luna | 1 | Sol | 5 |
Report back to Isaaru for the Soul of Thamasa. Finishing here also queues the Chapter 5 Zanarkand scene that 100% needs. If you run out of patience, Chapter 3 is the last chance.
Everything in this area
Mountain Gate
Spring into Action
Zanarkand Ruins
How this page was made
Researched across 8 community walkthroughs and written from scratch — no source’s wording appears here. 2 are marked where sources disagree with each other — we have not picked a winner for you.