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FFX | X-2 · Chapter 1: Mt. Gagazet and Zanarkand

Final Fantasy X | X-2 HD Remaster · FFX-2 walkthrough

Chapter 1: Mt. Gagazet and Zanarkand

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

3 things here are lost permanently, and 2 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Do the mountain before the ruins. The ruins are the last stop before the chapter’s finale, and the finale is where Chapter 1’s optional scenes close.

Mt. Gagazet

There is nothing to pick up here this chapter, only people to talk to. A short scene plays on arrival, and a few steps on you meet an old friend.

When the scene asks what you will do about the two young Ronso, say you will look after them. Then talk to Kimahri again — keep talking until he gives you the option “You have to learn to deal with these things!” and take it. It matters a long way down the line.

Then talk to every Ronso on the mountain, seven besides Kimahri. Whenever you are offered a choice, pick the warm, supportive one: sympathise, honour the dead, back the Gullwings, agree with them. One Ronso is up in the Fayth Scar cave; use the teleporter behind Kimahri to get there.

You do not need to walk the mountain trail. Teleport back to the gate and warp out.

Zanarkand Ruins

The ruins are a tourist attraction now. A crowd blocks the road — walk up the slope to the man on the hill and talk to him. It does not matter what you say the first time.

On the road down you meet a group of children playing guardian, and some goons talking about treasure and a password. You do not need to remember the password. Two chests on the way down: one at the intersection, one near the end.

Stay away from the monkeys. Touching one costs you gil.

Through the old temple, past the dancer, ride the lift down and save. An old man you may remember asks whether you have a bone to pick with him. Answer “You bet I do!” — it leaves you more chances at a later scene.

Talk to the researcher next to him and the monkeys scatter. The round hall beyond has six chests; open them all.

On the platform past the hall, a voice asks you some questions. When it asks the meaning of life, answer “Is that you, Isaaru?” You get a healing garment grid for it. Equip it.

The boss

Down the steps and through the winding corridor is the treasure, and the thing guarding it. It is weak to every element — a Black Mage does real damage — and once it is badly hurt it starts hitting the whole party for half their health. Keep a White Mage ready to heal straight after, and keep everyone above half.

Worth doing on a first run

How this page was made

Researched across 6 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print